sword_game/include/DatabaseManager.h

56 lines
1.5 KiB
C++

#pragma once
#include <boost/asio.hpp>
#include <boost/asio/awaitable.hpp>
#include <boost/mysql.hpp>
#include <memory>
#include <queue>
#include <string>
class DatabaseManager {
public:
static DatabaseManager &GetInstance();
bool Init(boost::asio::io_context &io_context, const std::string &host,
uint16_t port, const std::string &user, const std::string &password,
const std::string &db);
struct UserData {
std::string nickname;
uint64_t gold;
uint32_t swordLevel;
uint32_t maxSwordLevel;
};
struct RankingResult {
struct Entry {
uint32_t rank;
std::string nickname;
uint64_t value;
};
std::vector<Entry> topEntries;
int32_t myRank;
uint64_t myValue;
};
boost::asio::awaitable<UserData> LoadUser(std::string nickname);
boost::asio::awaitable<void> SaveUser(std::string nickname, uint64_t gold,
uint32_t swordLevel);
boost::asio::awaitable<RankingResult> GetRanking(int type,
std::string nickname);
private:
DatabaseManager() = default;
// 비동기 Mutex 역할을 할 함수들
boost::asio::awaitable<void> Lock();
void Unlock();
std::unique_ptr<boost::mysql::tcp_ssl_connection> conn_;
std::unique_ptr<boost::asio::strand<boost::asio::io_context::executor_type>>
strand_;
// 비동기 락 시스템을 위한 상태 변수
bool is_locked_ = false;
std::queue<std::shared_ptr<boost::asio::steady_timer>> waiting_queue_;
};