sword_game/server/DatabaseManager.cpp
2026-02-04 14:01:55 +00:00

146 lines
4.7 KiB
C++

#include "DatabaseManager.h"
#include "Logger.h"
#include <boost/asio/bind_executor.hpp>
#include <boost/asio/use_awaitable.hpp>
#include <boost/mysql.hpp>
DatabaseManager &DatabaseManager::GetInstance() {
static DatabaseManager instance;
return instance;
}
bool DatabaseManager::Init(boost::asio::io_context &io_context,
const std::string &host, uint16_t port,
const std::string &user, const std::string &password,
const std::string &db) {
try {
strand_ = std::make_unique<
boost::asio::strand<boost::asio::io_context::executor_type>>(
io_context.get_executor());
boost::asio::ip::tcp::resolver resolver(io_context.get_executor());
auto endpoints = resolver.resolve(host, std::to_string(port));
boost::mysql::handshake_params params(user, password, db);
static boost::asio::ssl::context ssl_ctx(
boost::asio::ssl::context::tlsv12_client);
conn_ = std::make_unique<boost::mysql::tcp_ssl_connection>(
io_context.get_executor(), ssl_ctx);
conn_->connect(*endpoints.begin(), params);
Logger::Log("Database 연결 성공 (AsyncLock 적용): ", host, ":", port);
return true;
} catch (const std::exception &e) {
Logger::Log("Database 연결 실패: ", e.what());
return false;
}
}
// 비동기 락 획득 (이미 락이 걸려있으면 대기열에 들어감)
boost::asio::awaitable<void> DatabaseManager::Lock() {
auto executor = co_await boost::asio::this_coro::executor;
co_await boost::asio::post(
boost::asio::bind_executor(*strand_, boost::asio::use_awaitable));
if (!is_locked_) {
is_locked_ = true;
co_return;
}
// 이미 잠겨있으면 타이머를 만들어서 대기열에 추가 (비동기 대기)
auto timer = std::make_shared<boost::asio::steady_timer>(
executor, std::chrono::steady_clock::time_point::max());
waiting_queue_.push(timer);
try {
co_await timer->async_wait(boost::asio::use_awaitable);
} catch (...) {
// 타이머 취소(Unlock에서 호출함)되면 성공적으로 락을 획득한 것으로 간주
}
co_return;
}
// 비동기 락 해제 (대기열에 다음 사람이 있으면 깨워줌)
void DatabaseManager::Unlock() {
boost::asio::dispatch(*strand_, [this]() {
if (waiting_queue_.empty()) {
is_locked_ = false;
} else {
auto next = waiting_queue_.front();
waiting_queue_.pop();
next->cancel();
}
});
}
boost::asio::awaitable<DatabaseManager::UserData>
DatabaseManager::LoadUser(std::string nickname) {
co_await Lock();
try {
if (!conn_) {
Unlock();
co_return UserData{nickname, 10000, 0};
}
boost::mysql::results result;
boost::mysql::statement stmt = co_await conn_->async_prepare_statement(
"SELECT username, gold, sword_level FROM users WHERE username = ?",
boost::asio::use_awaitable);
co_await conn_->async_execute(stmt.bind(nickname), result,
boost::asio::use_awaitable);
if (result.rows().empty()) {
boost::mysql::statement ins_stmt =
co_await conn_->async_prepare_statement(
"INSERT INTO users (username, gold, sword_level) VALUES (?, "
"10000, 0)",
boost::asio::use_awaitable);
co_await conn_->async_execute(ins_stmt.bind(nickname), result,
boost::asio::use_awaitable);
Logger::Log("새로운 유저 탄생 (DB): ", nickname);
Unlock();
co_return UserData{nickname, 10000, 0};
} else {
auto row = result.rows().at(0);
UserData data;
data.nickname = row.at(0).as_string();
data.gold = row.at(1).as_uint64();
data.swordLevel = (uint32_t)row.at(2).as_int64();
Unlock();
co_return data;
}
} catch (const std::exception &e) {
Logger::Log("LoadUser 에러: ", e.what());
Unlock();
co_return UserData{nickname, 10000, 0};
}
}
boost::asio::awaitable<void> DatabaseManager::SaveUser(std::string nickname,
uint64_t gold,
uint32_t swordLevel) {
co_await Lock();
try {
if (!conn_) {
Unlock();
co_return;
}
boost::mysql::results result;
boost::mysql::statement stmt = co_await conn_->async_prepare_statement(
"UPDATE users SET gold = ?, sword_level = ? WHERE username = ?",
boost::asio::use_awaitable);
co_await conn_->async_execute(
stmt.bind(gold, (int64_t)swordLevel, nickname), result,
boost::asio::use_awaitable);
} catch (const std::exception &e) {
Logger::Log("SaveUser 에러: ", e.what());
}
Unlock();
co_return;
}