sword_game/client/Client.cpp
2026-02-07 02:22:00 +00:00

241 lines
6.9 KiB
C++

#include "Client.h"
#include "Protocol.pb.h"
#include <google/protobuf/message.h>
#include <iostream>
#include <thread>
BaseClient::BaseClient(boost::asio::io_context &io_context,
const std::string &host, const std::string &port)
: socket_(io_context) {
tcp::resolver resolver(io_context);
boost::asio::connect(socket_, resolver.resolve(host, port));
}
void BaseClient::SendPacket(PacketID id, const google::protobuf::Message *pkt) {
uint16_t payloadSize = 0;
if (pkt) {
payloadSize = static_cast<uint16_t>(pkt->ByteSizeLong());
}
PacketHeader header;
header.id = static_cast<uint16_t>(id);
header.size = payloadSize;
std::vector<uint8_t> buffer(sizeof(PacketHeader) + payloadSize);
std::memcpy(buffer.data(), &header, sizeof(PacketHeader));
if (pkt) {
pkt->SerializeToArray(buffer.data() + sizeof(PacketHeader), payloadSize);
}
boost::asio::write(socket_, boost::asio::buffer(buffer));
}
bool BaseClient::ReceiveHeader(PacketHeader &header) {
try {
boost::asio::read(socket_, boost::asio::buffer(&header, sizeof(header)));
return true;
} catch (...) {
return false;
}
}
bool BaseClient::Login(const std::string &nickname) {
Protocol::CS_Login loginPkt;
loginPkt.set_nickname(nickname);
SendPacket(PacketID::CS_Login, &loginPkt);
std::cout << "로그인 요청 보냄: " << nickname << std::endl;
// 로그인 결과 대기
PacketHeader header;
if (!ReceiveHeader(header) ||
header.id != static_cast<uint16_t>(PacketID::SC_LoginResult)) {
std::cerr << "로그인 응답을 받지 못했습니다." << std::endl;
return false;
}
Protocol::SC_LoginResult res;
std::vector<uint8_t> payload(header.size);
boost::asio::read(socket_, boost::asio::buffer(payload.data(), header.size));
if (!res.ParseFromArray(payload.data(), header.size)) {
std::cerr << "로그인 응답 파싱 실패" << std::endl;
return false;
}
if (res.success()) {
std::cout << "로그인 성공!" << std::endl;
return true;
} else {
std::cerr << "로그인 실패: 이미 접속 중인 유저거나 오류가 발생했습니다."
<< std::endl;
return false;
}
}
void BaseClient::StartReceive() {
receiveThread_ = std::jthread(&BaseClient::ReceiveLoop, this);
}
void BaseClient::StopReceive() {
boost::system::error_code ec;
socket_.shutdown(tcp::socket::shutdown_both, ec);
socket_.close(ec);
receiveThread_.request_stop();
}
void BaseClient::ReceiveLoop(std::stop_token stopToken) {
try {
while (!stopToken.stop_requested()) {
PacketHeader header;
if (!ReceiveHeader(header))
break;
HandlePacket(header);
}
} catch (...) {
}
}
void BaseClient::HandlePacket(const PacketHeader &header) {
PacketID id = static_cast<PacketID>(header.id);
switch (id) {
case PacketID::Chat: {
std::vector<char> buffer(header.size + 1, 0);
boost::asio::read(socket_, boost::asio::buffer(buffer.data(), header.size));
std::cout << "\n" << buffer.data() << std::endl;
} break;
case PacketID::SC_UpgradeResult:
HandleUpgradeResult(header);
break;
case PacketID::SC_SellResult:
HandleSellResult(header);
break;
default:
// 처리하지 않는 패킷은 페이로드만 건너뜀
if (header.size > 0) {
std::vector<uint8_t> dummy(header.size);
boost::asio::read(socket_,
boost::asio::buffer(dummy.data(), header.size));
}
break;
}
}
void BaseClient::HandleUpgradeResult(const PacketHeader &header) {
Protocol::SC_UpgradeResult res;
std::vector<uint8_t> payload(header.size);
boost::asio::read(socket_, boost::asio::buffer(payload.data(), header.size));
if (res.ParseFromArray(payload.data(), header.size)) {
currentLevel_ = res.current_level();
currentGold_ = res.current_gold();
// 강화 결과 출력은 채팅으로
}
}
void BaseClient::HandleSellResult(const PacketHeader &header) {
Protocol::SC_SellResult res;
std::vector<uint8_t> payload(header.size);
boost::asio::read(socket_, boost::asio::buffer(payload.data(), header.size));
if (res.ParseFromArray(payload.data(), header.size)) {
currentLevel_ = 0;
currentGold_ = res.total_gold();
// 판매 결과는 본인에게만
std::cout << "\n>> 판매 완료: " << res.earned_gold() << " 골드 획득!"
<< std::endl;
}
}
void InteractiveClient::Run() {
std::cout << "닉네임을 입력하세요: ";
std::cin >> nickname_;
if (!Login(nickname_)) {
std::cerr << "로그인에 실패하여 종료합니다." << std::endl;
return;
}
// 로그인 후 비동기 수신 시작
StartReceive();
while (true) {
if (currentLevel_ == 0) {
std::cout << "\n[현재 검 없음, 골드: " << currentGold_
<< "] 1. 검 구매 시도 (1000골드), 2. 종료\n입력: ";
} else {
std::cout << "\n[현재 검 레벨: " << currentLevel_
<< ", 골드: " << currentGold_
<< "] 1. 강화 시도, 2. 판매, 3. 종료\n입력: ";
}
int choice;
if (!(std::cin >> choice))
break;
if (currentLevel_ == 0) {
if (choice == 1) {
SendPacket(PacketID::CS_UpgradeSword);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
} else if (choice == 2) {
break;
}
} else {
if (choice == 1) {
SendPacket(PacketID::CS_UpgradeSword);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
} else if (choice == 2) {
SendPacket(PacketID::CS_SellSword);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
} else if (choice == 3) {
break;
}
}
}
StopReceive();
}
#include <fstream>
void ScenarioClient::Run() {
std::ifstream is(scenarioFile_);
if (!is.is_open()) {
std::cerr << "시나리오 파일을 열 수 없습니다: " << scenarioFile_
<< std::endl;
return;
}
if (!(is >> nickname_))
return;
if (!Login(nickname_)) {
std::cerr << "로그인에 실패하여 종료합니다." << std::endl;
return;
}
// 비동기 수신 시작
StartReceive();
std::string line;
while (is >> line) {
int choice = std::stoi(line);
std::cout << "\n시나리오 입력 실행: " << choice << std::endl;
if (currentLevel_ == 0) {
if (choice == 1) {
SendPacket(PacketID::CS_UpgradeSword);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
} else if (choice == 2) {
break;
}
} else {
if (choice == 1) {
SendPacket(PacketID::CS_UpgradeSword);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
} else if (choice == 2) {
SendPacket(PacketID::CS_SellSword);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
} else if (choice == 3) {
break;
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
StopReceive();
}