sword_game/client/Client.cpp

201 lines
5.9 KiB
C++

#include "Client.h"
#include <iostream>
#include <thread>
BaseClient::BaseClient(boost::asio::io_context &io_context,
const std::string &host, const std::string &port)
: socket_(io_context) {
tcp::resolver resolver(io_context);
boost::asio::connect(socket_, resolver.resolve(host, port));
}
void BaseClient::SendPacket(PacketID id, const void *payload,
size_t payloadSize) {
PacketHeader header;
header.id = static_cast<uint16_t>(id);
header.size = static_cast<uint16_t>(payloadSize);
std::vector<uint8_t> buffer(sizeof(PacketHeader) + payloadSize);
std::memcpy(buffer.data(), &header, sizeof(PacketHeader));
if (payload && payloadSize > 0) {
std::memcpy(buffer.data() + sizeof(PacketHeader), payload, payloadSize);
}
boost::asio::write(socket_, boost::asio::buffer(buffer));
}
bool BaseClient::ReceiveHeader(PacketHeader &header) {
try {
boost::asio::read(socket_, boost::asio::buffer(&header, sizeof(header)));
return true;
} catch (...) {
return false;
}
}
bool BaseClient::Login(const std::string &nickname) {
PKT_CS_Login loginPkt;
std::memset(loginPkt.nickname, 0, sizeof(loginPkt.nickname));
std::strncpy(loginPkt.nickname, nickname.c_str(),
sizeof(loginPkt.nickname) - 1);
SendPacket(PacketID::Login, &loginPkt, sizeof(loginPkt));
std::cout << "로그인 요청 보냄: " << nickname << std::endl;
// 로그인 결과 대기
PacketHeader header;
if (!ReceiveHeader(header) ||
header.id != static_cast<uint16_t>(PacketID::SC_LoginResult)) {
std::cerr << "로그인 응답을 받지 못했습니다." << std::endl;
return false;
}
PKT_SC_LoginResult res;
if (!ReceivePayload(res)) {
std::cerr << "로그인 응답 수신 실패" << std::endl;
return false;
}
if (res.result == 1) {
std::cout << "로그인 성공!" << std::endl;
return true;
} else if (res.result == 0) {
std::cerr << "로그인 실패: 이미 접속 중인 유저입니다." << std::endl;
return false;
} else {
std::cerr << "로그인 실패: 알 수 없는 오류" << std::endl;
return false;
}
}
void BaseClient::HandleUpgradeResult() {
PKT_SC_UpgradeResult res;
if (ReceivePayload(res)) {
currentLevel_ = res.currentLevel;
currentGold_ = res.currentGold;
std::string resultStr =
(res.result == 1) ? "성공" : (res.result == 0 ? "파괴!!!" : "실패");
std::cout << ">> 강화 결과: " << resultStr
<< " (현재레벨: " << currentLevel_
<< ", 남은골드: " << currentGold_ << ")" << std::endl;
}
}
void BaseClient::HandleSellResult() {
PKT_SC_SellResult res;
if (ReceivePayload(res)) {
currentLevel_ = 0;
currentGold_ = res.totalGold;
std::cout << ">> 판매 결과: " << res.earnedGold
<< " 골드 획득! (총 골드: " << currentGold_ << ")" << std::endl;
}
}
void InteractiveClient::Run() {
std::cout << "닉네임을 입력하세요: ";
std::cin >> nickname_;
if (!Login(nickname_)) {
std::cerr << "로그인에 실패하여 종료합니다." << std::endl;
return;
}
while (true) {
if (currentLevel_ == 0) {
std::cout << "\n[현재 검 없음] 1. 검 구매 시도, 2. 종료\n입력: ";
} else {
std::cout << "\n[현재 검 레벨: " << currentLevel_
<< ", 골드: " << currentGold_
<< "] 1. 강화 시도, 2. 판매, 3. 종료\n입력: ";
}
int choice;
if (!(std::cin >> choice))
break;
if (currentLevel_ == 0) {
if (choice == 1) {
SendPacket(PacketID::CS_UpgradeSword);
PacketHeader header;
if (ReceiveHeader(header) &&
header.id == static_cast<uint16_t>(PacketID::SC_UpgradeResult)) {
HandleUpgradeResult();
}
} else if (choice == 2) {
break;
}
} else {
if (choice == 1) {
SendPacket(PacketID::CS_UpgradeSword);
PacketHeader header;
if (ReceiveHeader(header) &&
header.id == static_cast<uint16_t>(PacketID::SC_UpgradeResult)) {
HandleUpgradeResult();
}
} else if (choice == 2) {
SendPacket(PacketID::CS_SellSword);
PacketHeader header;
if (ReceiveHeader(header) &&
header.id == static_cast<uint16_t>(PacketID::SC_SellResult)) {
HandleSellResult();
}
} else if (choice == 3) {
break;
}
}
}
}
#include <fstream>
void ScenarioClient::Run() {
std::ifstream is(scenarioFile_);
if (!is.is_open()) {
std::cerr << "시나리오 파일을 열 수 없습니다: " << scenarioFile_
<< std::endl;
return;
}
if (!(is >> nickname_))
return;
if (!Login(nickname_)) {
std::cerr << "로그인에 실패하여 종료합니다." << std::endl;
return;
}
std::string line;
while (is >> line) {
int choice = std::stoi(line);
std::cout << "\n시나리오 입력 실행: " << choice << std::endl;
if (currentLevel_ == 0) {
if (choice == 1) {
SendPacket(PacketID::CS_UpgradeSword);
PacketHeader header;
if (ReceiveHeader(header) &&
header.id == static_cast<uint16_t>(PacketID::SC_UpgradeResult)) {
HandleUpgradeResult();
}
} else if (choice == 2) {
break;
}
} else {
if (choice == 1) {
SendPacket(PacketID::CS_UpgradeSword);
PacketHeader header;
if (ReceiveHeader(header) &&
header.id == static_cast<uint16_t>(PacketID::SC_UpgradeResult)) {
HandleUpgradeResult();
}
} else if (choice == 2) {
SendPacket(PacketID::CS_SellSword);
PacketHeader header;
if (ReceiveHeader(header) &&
header.id == static_cast<uint16_t>(PacketID::SC_SellResult)) {
HandleSellResult();
}
} else if (choice == 3) {
break;
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}