refactor: 반환값 auto로 변경

This commit is contained in:
bumpsoo 2026-02-09 15:13:19 +00:00
parent a2b92134ce
commit c3a7148686

View file

@ -52,9 +52,9 @@ PacketHandler::HandlePacket(std::shared_ptr<Session> session,
} break;
case PacketID::CS_UpgradeSword: {
uint32_t currentLevel = session->GetSwordLevel();
uint64_t cost = SwordLogic::GetUpgradeCost(currentLevel);
uint64_t currentGold = session->GetGold();
auto currentLevel = session->GetSwordLevel();
auto cost = SwordLogic::GetUpgradeCost(currentLevel);
auto currentGold = session->GetGold();
Protocol::SC_UpgradeResult res;
if (currentGold < cost) {
@ -62,7 +62,7 @@ PacketHandler::HandlePacket(std::shared_ptr<Session> session,
res.set_result(2);
} else {
session->SetGold(currentGold - cost);
uint8_t result = SwordLogic::TryUpgrade(currentLevel);
auto result = SwordLogic::TryUpgrade(currentLevel);
res.set_result(result);
// 성공
@ -113,9 +113,9 @@ PacketHandler::HandlePacket(std::shared_ptr<Session> session,
} break;
case PacketID::CS_SellSword: {
uint32_t currentLevel = session->GetSwordLevel();
uint64_t price = SwordLogic::GetSellPrice(currentLevel);
uint64_t newGold = session->GetGold() + price;
auto currentLevel = session->GetSwordLevel();
auto price = SwordLogic::GetSellPrice(currentLevel);
auto newGold = session->GetGold() + price;
session->SetGold(newGold);
session->SetSwordLevel(0);